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All Carpenter locations in Zelda Ocarina of Time

Tracking down all four of the carpenter locations in The Legend of Zelda: Ocarina of Time's Gerudo Fortress is no easy feat, because this area is packed to the brim with guards who'll immediately throw Link into prison…

All Carpenter locations in Zelda Ocarina of Time
7 MIN READ · September 1, 2026

Tracking down all four of the carpenter locations in The Legend of Zelda: Ocarina of Time's Gerudo Fortress is no easy feat, because this area is packed to the brim with guards who'll immediately throw Link into prison if they see him. That said, it's an important stealth-focused quest to complete, as you won't be able to reach the Spirit Temple otherwise!

To help prevent you from multiple trips to prison, here's my guide to all carpenter locations in Zelda: Ocarina of Time.

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All Carpenter locations in Zelda Ocarina of Time

The quest to find all of the Carpenters in Ocarina of Time's Gerudo Fortress is kicked off after speaking to the Master Craftsman (the Head Carpenter) in Gerudo Valley. He is found on the opposite side of the bridge in the area, directly across from the tent there. Speak with him and agree to help him with tracking down his four apprentices in Gerudo Fortress!

On top of that, I highly recommend taking the time to complete the Water Temple and unlock the Longshot item before taking on this challenge, as it will make things a little easier.

With that out of the way, here’s a quick rundown of everything you need to do in order to find (and free) all four Carpenters and receive the Gerudo Pass/Token:

  1. Enter Gerudo Fortress.
  2. Rescue the first carpenter, Shiro.
  3. Rescue the second carpenter, Saburo.
  4. Rescue the third carpenter, Ichiro.
  5. Rescue the fourth carpenter, Jiro.
  6. Agree to the Gerudo Warrior's deal.

1. Enter Gerudo Fortress.

Go along the path past the Master Craftsman to find yourself in Gerudo Fortress. Here, there are multiple guards that Link must avoid. For what it's worth going forward, if you're caught by one of them or a Gerudo Thief, you will be thrown into the prison cell atop the Fortress. (Don't worry, you can escape using Longshot.)

If you visit Gerudo Fortress without having yet unlocked the Longshot, Link will instead end up in front of the Carpenter's Tent in Gerudo Valley if caught by a guard or Gerudo Thief.

2. Rescue the first carpenter, Shiro.

Housekeeping aside, once you're inside the Gerudo Fortress area, go straight ahead and keep right along the brick wall here so that the guard up ahead doesn't spot you.

When you're beside the staircase, do not go up it. Instead, approach the wall opposite and wait for the guard pictured above to walk over to the left. Then, run and hide behind the piece of wall that is to her right.

Now wait for the guard to walk over to the right, so that she is standing on the opposite side of the wall that you are currently hiding behind, but don't move yet.

You once again want to wait for her to walk left, so that her back is turned to you (pictured below) and then run past her and up the ramp that's on your immediate right. You should see someone crying out for help as you do this.

Atop this ramp is a wooden door which leads to the cell where the first of the four carpenters, Shiro, is being held. Go inside and talk to him, but prepare for trouble. As the dialogue wraps up, a Gerudo Thief will ambush you and you'll be locked inside of this room.

You now need to defeat the Gerudo Thief without being hit by her storm blade, so be prepared to use the Hylian Shield to block her attacks when needed. Then go in for your own attacks when there's a brief opening, which is typically as she concludes her attacks.

Once the Gerudo Thief has been defeated, you'll receive a Small Key, which you can then use to unlock the carpenter's cell in this room.

With Shiro freed, exit this area using the wooden door that's to the left of the prison cell, rather than via the way you first entered.

3. Rescue the second carpenter, Saburo.

The next prison cell is accessed via the building on your immediate left as you exit, but be wary of the guard standing on your right. Though, you can shoot them with an Arrow to temporarily stun them before entering the cell here if need be.

Inside the next building, there's a staircase in front of you with a guard patrolling atop it. Quickly hide behind the wall on your right to avoid them seeing you (shown below). Wait for her to walk off to the right, then quickly catch up with her and fire an Arrow at her from behind to stun her.

While the guard is stunned, run past her and up the staircase on your right to reach a door. Go through the door to find yourself back outside again, then go up the next staircase on your left, where there will be another guard. Deal with her by using an Arrow to temporarily stun her.

With the guard stunned, enter the building on your left to reach the room containing the second carpenter, Saburo. Speak with him and prepare to take on another Gerudo Thief once you're done talking!

Deal with this Gerudo Thief in the same way that you did the last, and after defeating them, you'll receive another Small Key. Use this to free Saburo from his cell!

With the second carpenter freed, exit this area by going up the staircase in the room and through the door atop it.

4. Rescue the third carpenter, Ichiro.

It's time to rescue the third carpenter, who's fortunately not far. After exiting via the aforementioned door, you'll now find yourself outside again.

Go down the ladder in front of you next, and through the door that's directly opposite it.

Go down the stairs here, and you'll find yourself in the third prison cell already! Speak to the carpenter here, Ichiro, and prepare to take on yet another Gerudo Thief once you've finished talking to him.

Once the Gerudo Thief has been defeated, you'll once again receive a Small Key that can now be used to unlock Ichiro's cell and free him; do that next!

Now you've just one more carpenter to track down and free.

5. Rescue the fourth carpenter, Jiro.

Exit the previous carpenter's cell via the way you first entered, then once you're back outside, go up the ladder that's directly opposite you. Next, go into the door on your left (pictured below).

You'll now find yourself in a kitchen-like area in the Fortress, and directly ahead of you will be a Longshot target that you can use to reach the opposite side of the room. Do that next.

Once on the other side of the room, go up the staircase on your left and out the door that's atop it. Then, go down the ladder on your right and keep right to arrive at another door you can open and enter.

Inside, prepare for there to be a guard patrolling the passage ahead. Hide behind the brick wall here (shown below) until she is in your line of sight, then once she begins to walk off and her back is turned to you, follow her and stun her using an Arrow.

With the guard stunned, sprint past her and go left down the staircase here to reach the fourth and final prison cell. Speak to the carpenter, Jiro, and as per usual, prepare for another Gerudo Thief to ambush you.

Defeat the Gerudo Thief to receive another Small Key, then use this to free Jiro from his cell.

6. Agree to the Gerudo Warrior's deal.

After freeing the final carpenter, a Gerudo Warrior will approach you to strike a deal; she will grant you safe passage throughout Gerudo Fortress and open up the path to the Mirage Desert as long as you vow to help the Gerudo find out what happened to their leader, Nabooru.

Agree to help her, and she'll give you the Gerudo Pass (previously known as the Gerudo Token). In addition to the above benefits, you'll now be able to access the Horseback Archery Range minigame and the Gerudo Proving Ground.

Now that you're able to explore Gerudo Fortress without risking being thrown into prison for trespassing, it's a good time to go about grabbing any upgrades, Heart Pieces, or Gold Skulltula in the area before continuing, all of which are detailed in my Gerudo Fortress guide.

Otherwise, that's all for Gerudo Fortress! For more on Ocarina of Time, take a look at where to find all Empty Bottles, where to find all chickens in Kakariko Village, and how to learn the Sun Song which allows you to change the time of day.