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Gamecity Hamburg launches second round of prototype funding

Chris Kerr,Senior Editor, News,GameDeveloper.comSeptember 3, 20261 Min ReadImage via Gamecity HamburgGamecity Hamburg has launched the second round of its prototype funding program.The initiative allows startups and…

Gamecity Hamburg launches second round of prototype funding
2 MIN READ · June 23, 2026
Chris Kerr,Senior Editor, News,GameDeveloper.com

September 3, 2026

1 Min ReadImage via Gamecity Hamburg

Gamecity Hamburg has launched the second round of its prototype funding program.

The initiative allows startups and small to medium-sized enterprises to apply for up to €80,000 in non-repayable funding to develop digital video games.

Gamecity Hamburg launches second round of prototype funding

The local fund is only open to developers and development communities based in Hamburg (or who plan to relocate their headquarters or open a branch in the region).

A mandatory consultation with Gamecity Hamburg must be completed before the submission deadline on September 24, 2026, to ensure applicants are prepared for the process.

Applications will also need to provide a short project outline and information on whether generative AI will be used. A financial contribution of at least 20 percent of the eligible development costs is also expected and must be budgeted for.

In an FAQ on the Gamecity Hamburg website, the organization stressed that applications should already have a "marketable prototype."

"A marketable prototype is a playable version of the digital game to be developed, which gives a realistic impression of the game mechanics, the standout features, and the technical realization," reads the explainer.

"The quality of the prototype should be high enough to enable the funding recipients to take further action with their prototype, such as acquiring a publisher deal, starting a crowdfunding campaign, or publishing their game in early access."

Find out how to apply on the Gamecity Hamburg website.

Funding

About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton.

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