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Strategically making Star Wars Zero Company, ft. Greg Foertsch

Game Developer PodcastSeptember 4, 2026Editor's note: this interview was recorded before it was confirmed that Bit Reactor furloughed approximately 80 percent of employees in advance of the launch of Star Wars: Zero…

Strategically making Star Wars Zero Company, ft. Greg Foertsch
1 MIN READ · June 9, 2026
Game Developer Podcast

September 4, 2026

Editor's note: this interview was recorded before it was confirmed that Bit Reactor furloughed approximately 80 percent of employees in advance of the launch of Star Wars: Zero Company. For more information, you can read our coverage of the topic or review the original reporting on Game File.

Star Wars Zero Company has finally launched, and it's already become a massive hit with fans of Star Wars and turn-based tactical games alike. The games from studio Bit Reactor, which was founded by many former employees of Firaxis who worked on games like XCOM: Enemy Unknown and XCOM 2.

Strategically making Star Wars Zero Company, ft. Greg Foertsch

One of those employees is CEO, co-founder, and creative director Greg Foertsch, who joins us on this week's episode of the Game Developer Podcast to discuss his passion for well-crafted in-game cameras, his perspective on inviting as many team members as possible into the game development process, and his love for the Star Wars character Huyang.

About the Game Developer Podcast

The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in-between of game development, sharing lessons and strategies fellow developers can use to hone their craft. The Game Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and features music by Mike Meehan.

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